home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Animedia 46
/
AnimediaCD46.iso
/
Extra
/
winamp524.exe
/
Plugins
/
Milkdrop
/
shifter - pipes (metallic).milk
< prev
next >
Wrap
INI File
|
2005-09-14
|
8KB
|
307 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.104100
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999500
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.220190
sy=1.220190
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.400000
ib_size=0.010000
ib_r=1.000000
ib_g=1.000000
ib_b=1.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=442
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=tic = min(time-tir,.1);
wave_0_per_frame2=tir = time;
wave_0_per_frame3=
wave_0_per_frame4=a = tic*3;
wave_0_per_point1=x = sample;
wave_0_per_point2=y = .5;
wave_0_per_point3=
wave_0_per_point4=sp = sample*6.28;
wave_0_per_point5=
wave_0_per_point6=r = .5 + .25*(sin(sp*5.23 - q5) + sin(sp*6.94 + q5));
wave_0_per_point7=g = .5 + .25*(sin(sp*8.65 - q5) + sin(sp*4.28 + q5));
wave_0_per_point8=b = .5 + .25*(sin(sp*3.54 - q5) + sin(sp*7.86 + q5));
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=
wavecode_1_enabled=1
wavecode_1_samples=452
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=tic = min(time-tir,.1);
wave_1_per_frame2=tir = time;
wave_1_per_frame3=
wave_1_per_frame4=a = tic*3;
wave_1_per_point1=y = sample;
wave_1_per_point2=x = .5;
wave_1_per_point3=
wave_1_per_point4=sp = sample*6.28;
wave_1_per_point5=
wave_1_per_point6=b = .5 + .25*(sin(sp*5.23 - q5) + sin(sp*6.94 + q5));
wave_1_per_point7=r = .5 + .25*(sin(sp*8.65 - q5) + sin(sp*4.28 + q5));
wave_1_per_point8=g = .5 + .25*(sin(sp*3.54 - q5) + sin(sp*7.86 + q5));
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.126000
shapecode_0_y=0.000000
shapecode_0_rad=1.413669
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.640328
shapecode_0_r=0.990000
shapecode_0_g=0.990000
shapecode_0_b=0.990000
shapecode_0_a=1.000000
shapecode_0_r2=0.990000
shapecode_0_g2=0.990000
shapecode_0_b2=0.990000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=y = .001;
shape_0_per_frame2=
shape_0_per_frame3=x = x - q3*.75;
shape_0_per_frame4=y = y - q3;
shape_0_per_frame5=
shape_0_per_frame6=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
shape_0_per_frame7=
shape_0_per_frame8=tex_ang = q1*ra;
shape_0_per_frame9=tex_zoom = q2;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.874000
shapecode_1_y=0.000000
shapecode_1_rad=1.413669
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.707320
shapecode_1_r=0.990000
shapecode_1_g=0.990000
shapecode_1_b=0.990000
shapecode_1_a=1.000000
shapecode_1_r2=0.990000
shapecode_1_g2=0.990000
shapecode_1_b2=0.990000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=y = .001;
shape_1_per_frame2=x = x + q3*.75;
shape_1_per_frame3=y = y - q3;
shape_1_per_frame4=
shape_1_per_frame5=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
shape_1_per_frame6=
shape_1_per_frame7=tex_ang = q1*ra;
shape_1_per_frame8=tex_zoom = q2;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.126000
shapecode_2_y=1.000000
shapecode_2_rad=1.413669
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.707320
shapecode_2_r=0.990000
shapecode_2_g=0.990000
shapecode_2_b=0.990000
shapecode_2_a=1.000000
shapecode_2_r2=0.990000
shapecode_2_g2=0.990000
shapecode_2_b2=0.990000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=y = 1;
shape_2_per_frame2=x = x - q3*.75;
shape_2_per_frame3=y = y + q3;
shape_2_per_frame4=
shape_2_per_frame5=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
shape_2_per_frame6=
shape_2_per_frame7=tex_ang = q1*ra;
shape_2_per_frame8=tex_zoom = q2;
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.874000
shapecode_3_y=1.000000
shapecode_3_rad=1.413669
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.707320
shapecode_3_r=0.990000
shapecode_3_g=0.990000
shapecode_3_b=0.990000
shapecode_3_a=1.000000
shapecode_3_r2=0.990000
shapecode_3_g2=0.990000
shapecode_3_b2=0.990000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=x = x + q3*.75;
shape_3_per_frame2=y = y + q3;
shape_3_per_frame3=
shape_3_per_frame4=ra = if(ra,ra,(1-rand(2)*2)*(.9 + rand(1001)*.001*.2));
shape_3_per_frame5=
shape_3_per_frame6=tex_ang = q1*ra;
shape_3_per_frame7=tex_zoom = q2;
per_frame_1=warp = 0;
per_frame_2=tic = min(time-tin,.1);
per_frame_3=tin = time;
per_frame_4=
per_frame_5=q1 = time*.3;
per_frame_6=q2 = .6;
per_frame_7=
per_frame_8=ti = ti + tic;
per_frame_9=ib_r = .5 + .5*sin(ti*1.123);
per_frame_10=ib_g = .5 + .5*sin(ti*1.456);
per_frame_11=ib_b = .5 + .5*sin(ti*1.789);
per_frame_12=
per_frame_13=ra = 10;
per_frame_14=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_15=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_16=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_17=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_18=
per_frame_19=tt = tt + tic*treb_avg;
per_frame_20=mt = mt + tic*mid_avg;
per_frame_21=bt = bt + tic*bass_avg;
per_frame_22=vt = vt + tic*vav;
per_frame_23=
per_frame_24=sp = abs(vav - slide)*.1;
per_frame_25=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp + equal(toc,0)*vav*.7);
per_frame_26=toc = 1;
per_frame_27=
per_frame_28=q1 = -vt*.5;
per_frame_29=q2 = min(slide,1.25)*.554;
per_frame_30=q3 = .025 + slide*.0075;
per_frame_31=q5 = (tt + mt)*-1;
per_frame_32=
per_frame_33=monitor = size;
per_pixel_1=sw = sin(x*6.28*12 + time) + cos(y*6.28*4 + time) + sin(x*6.28*3 - time) + cos(y*6.28*9 - time);
per_pixel_2=
per_pixel_3=sx = 1 + below(abs(x-.5),.03)*.2 + sw*.2;
per_pixel_4=sy = 1 + below(abs(y-.5),.04)*.2 + sw*.2;